University of California, Santa Cruz –  California     September 2014 – June 2018    B.S., Cognitive Science with emphasis in Human-Computer Interaction                                              Cumulative GPA: 3.82

 University of Copenhagen –  Denmark                           August 2016 – January 2017           University of California Education Abroad Program .                                                                             GPA: 4.0

COURSEWORK                                                                                                                                                  User Experience, Intro Programming Python, Creative Strategies for Designing Interactive Media, Human-Robot Interaction, Psychology Research Methods, Universal Access to Technology                                          

EXPERIENCE                                                                                                                                               Savioke, San Jose, CA                                                               June 2017 – September 2017

Designs, manufactures, and deploys robots to service industries including hospitality, healthcare, and logistics.

User Experience Research, Product Intern

  • Conduct observational research on hotel sites
  • Produce in-house storyboarding with users
  • Study literature review and submit design implications
  • Participate in product team weekly meetings
  • Wrote a book on Human-Robot Interaction


Re-embodied Cognition Lab, Research Assistant                              March 2017 – Present

  • Study the subjects of embodiment, telepresence, improvisation, loneliness, engagement, presence, flow, self-extension, movement, and therapy.
  • Conduct literature review in the field of human-robot interaction
  • Assist Dr. Leila Takayama with creating study design and procedure for research

UNIVERSITY OF CALIFORNIA, SANTA CRUZ                                       June 2016 – Present

Human-Computer Interaction Lab, Research Assistant

  • Conducting ongoing user research with up to 40 volunteer participants in the lab setting
  • Administering experiments for Professor Steve Whittaker and PhD student Charlotte Massey to support their research on the relationship between emotions and the user’s organization of digital information
  • Instructing participants to watch an emotionally triggering video, administered surveys, and instructed them to organize digital files

UNIVERSITY OF CALIFORNIA, SANTA CRUZ                 September 2015 – Present

Interactive Systems for Individuals with Special Needs Lab, Research Assistant, Author

  • Present study designs to contribute to new iterations of speech therapy application Spokeit
  • Filtering critiques from users and developed themes for Vizsnap, an application built for people with blindness


Research Methods: literature reviews, interviews, questionnaires, personas, A/B testing, storyboards

Certifications: CITI

Design: InDesign, WordPress, Adobe XD, Sketch, InVision

Languages: English, Hebrew

Office: Microsoft Office, Google Drive


Artist, weekly figure drawing sessions and paint oil on canvas

Signer, Writer, Art Director, Leviathan Jewish Journal

Member, Cognitive Science Student Association

Volunteer, Student Health Outreach and Promotion


Adams, D., Kurniawan, S., Herrera, C., Kang, V., & Friedman, N. (2016). Blind Photographers and VizSnap. Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility – ASSETS ’16. doi:10.1145/2982142.2982169

Friedman, N. (2017). Human-Robot Interaction: Implications for Design. ISBN-13: 978-1976351051

Duval, J, Kurinawan, S. (2018) SpokeIt: A Novel Mobile At-Home Speech Therapy Game. 20th International Conference on Human-Computer Interaction with Mobile Devices and Services – MobileHCI ’18. In Press.